Students are experiencing multiple steps during their learning from digital tools to collaboration with each other and the community while exploring design elements and habits of learning.
From a previous post on integrative thinking using open ended conversations, integrative thinking models for valuing of ideas, combining designs and interpersonal skills for knowledge building on the concepts of electricity.
Following up on the process of thinking skills from the last blog post; the students were able to use technology to capture the thinking process of iterating from visualizing their combined ideas to the prototypes of the cardboard games.
This video represents the revision history of the students' design and iteration of ideas while producing the prototype. The students used google drawing to update the drawing while constructing the cardboard game. I asked a couple of students to produce an English version of their process since all of their learning is in French.
Students also explained the materials used during the process.
From the Kevin Brookhouser presentation at Ottawa GAFEsummit we applied the life of a project into our version and students reflected on the life of their project that required iteration and problem solving skills along the way.
Throughout the process students also reflected on their progressions of collaborative, character and creative thinking skills.
Making is so much more than the space it is:
- About the engagement phases and capturing the learning journey.
- Building students' skills on collaboration, Character, Communication and Creativity.
- A journey focusing on problem solving, metacognition by reflecting throughout the process on skill building.
- It is knowledge building of new concepts that are valued among the classroom and school community.
- Generating ideas about the experiences, sharing them and synthesizing.
- It is about the thinking and rethinking during the process at every step.
- It is student centered focusing on questioning, iterating when inventing and making.
- When students are immersed in risk taking with perseverance and problem solving at every step by improving and changing ideas along the journey.
- It is about building a community of seeking feedback and giving feedback.
- It is a journey of problem solving and creating with a collaborative mindset for innovation.
Making is about embracing the process where students love their learning and discover the relationship of the thinking concepts of science, technology, engineering, math and the arts. It also is more than STEAM, it is about building partnership of collaborative thinking skills and motivation for learning.
I continue to reflect on:
What skills and concepts are the students acquiring, experiencing and reflecting on during their learning journey?
Are the students leading their learning through problem solving, reflecting on the process and sharing collectively their learning?
Are the students focusing beyond the content on citizenship, creativity and interdependence?
Are students aware of their own criteria through thinking habits?